ZBrushCentral

Bake lighting in ZBrush?

Hey guys,

Does anyone have any good workflows for baking lighting into polypaint or a texture map in ZBrush?

I’m thinking specifically about shadows cast by other subtools such as a character’s clothing and/or hair.

I know I can do this in Maya/3ds max, but how do I do it in ZBrush?

Thanks in advance for any help