Hi, I’ve been trying to use displacement maps in 3Ds Max 2010, but they look horrible. The texture maps are actually showing the same problem.
Any Ideas?
ZBRUSH 3.5
](javascript:zb_insimg(‘167911’,’****ed-up-dude2.jpg’,1,0))
Hi, I’ve been trying to use displacement maps in 3Ds Max 2010, but they look horrible. The texture maps are actually showing the same problem.
Any Ideas?
ZBRUSH 3.5
](javascript:zb_insimg(‘167911’,’****ed-up-dude2.jpg’,1,0))
To give more detail:
I used UV MAP with the highest resolution possible, also I checked GUV Tiles, and Smooth and Adaptive checks.
Anybody?
Is this so hard, really?
You need to update to ZBrush 3.5 R3.
I just did, now tested with Maya also and the Squares keep showing up in all the geometry of the obj.