ZBrushCentral

"BAD MOON" orc - completed!!!

hi all!

it’s finally over. this image has been the cause of many questions on my behalf, regarding the workings of Zbrush. it’s also been the source of endless inconvenience for all the big guys in this forum. I can’t thank you all enough for answering my tedious nuisances!

despite my efforts to turn the orc figure into a polymesh, I failed. so, this picture is 100% Zbrush, which is more than I expected! Modelled, textured and rendered. No postwork (except my signature in photoshop).
Again, thank you all, especially Aurick and Kruzr, have a good one my friends. And thanks goes to the forum and all its members for inspiration and cheering up :slight_smile:

<BLOCKQUOTE>quote:</font><HR> a thinking artist is no surprise <HR></BLOCKQUOTE>

my renderosity gallery

Looks really good - I thought you took a picture of one of those AD&D figurines that they sell! Great work!

A model of a model and a very nice image. The dice are a nice touch. Reminds me of sitting around the table till the wee hours. :wink:

-greg.

VERY nice image, man!! :+1: :+1: :+1:
Great modelling lighting, and textures. You did a great job!
:+1: :+1: :+1: :sunglasses: :+1: :+1: :+1:

Well worth the wait to see him. He turned out great. He looks very much like a miniature and the dice set the scene. I especially like the gem on the staff. Great finished picture :slight_smile:

Sweet! Very impressive render… I’ve been very impressed with your work so far… you’re taking on projects that I would NEVER have tried when i first started…

Good luck with your further endeavors…

buzzwizard

Looks wonderful! Great job modeling!

-ZuZu :slight_smile:

Great work. I love the fact that it is an image of a model. You pulled it off nicely.

I, for one, am glad not only for the final image, but for the questions that lead up to it. As is the nature of a forum, your question is everyone’s question, and everyone benefits.

Looking forward to more stuff…
:+1:

Wow. That is just incredible.

I love it. Just LOVE it. :+1: :smiley:

Outstanding Chris, man I know all bout them dice :slight_smile: Absolutely stunning image and presentation of this guy!

well, i would say this picture is an increadible success. you did an awesome job. i too like the gem on the staff…very nice touch. the hands are very good too (i can’t do hands at all) and all his gear is very cool. i like the simitar he has. very, very, cool guy.

jibberish

Awesome amount of work. Great concept. It reminds me of “Toy Story”. It’s nice to see where that moonface finally ended up along with all of the other great details in this :cool:

Awesome work, cneofotistos! I really like his face, but the whole image is excellent!

kudos, Chris! absolutely fantastico done Orc! :+1: :+1: :+1: we became witness of a great WIP and learned a lot on the way there… i’ve lost track of some of the threads, though - so i wished there was a Birth of an Orc-section or a Cneofotistos-compilation of some kind within QuickLinks soon :slight_smile:

BTW: what about your exams-WIP? i sure hope you manage to come up with such A+++ results at university, too! :slight_smile:

  • juandel

Very good work. I think it´s very difficult to modell a toy like this. You did a great job. :+1: :+1:

Kerstin

Kerstin´s page

thank you all. deeply touched

jade> painting this model was half as hard as painting those miniatures. believe me I know :slight_smile: cheers to zbrush!

greg> thank you. these dice where a puzzle to make at first. but zbrush pulled it off like a charm. staying up late to the company of rpgs, eh?

stonecutter> did what I could with this one. your vote counts. :slight_smile:

tag> your vote counts as well :slight_smile: thanx

buzzwizard> I’m flattered that you’ve been tracking my work! glad to know this one wasn’t a let-down.

zuzu> YE GODS! MODERATORS MAY POST POSITIVE COMMENTS? lol! :smiley:

Kaz> I knew this forum is friendly. I’m touched by everyone’s leniency…

Kathy> cheers to the first professional fish-modeller I’ve had the pleasure to meet. :slight_smile:

Digits> ah, a fellow dungeon master? or perhaps a PhD in geometry? your vote counts for more, with that pretty star under your name.

jibberish> I don’t know if you’re going to believe it, but before I started this image (and consequently consulted this forum 3 times a day :slight_smile: ), I couldn’t do hands either. :slight_smile: it’s all masking and stuff like that, but the lads and lasses in this forum have such an intuitive way of explaining.

Zoid> yes that ought to be a nice touch, thanks for taking notice :slight_smile: lol @ Toy Story.

Nikko> thanks. actually, the most datailed piece (and more complex mesh) were the hands, and after that, the 10-sided die. but such things are unimportant when an image is finished.

juandel> thank you for your rating of 10 (!!!) in renderosity. argh, it’s hard to believe people do that! regarding the process of orc creation, there isn’t much to know… I have been trying to make the orc into a polymesh, but failed. so, now I have a nice image, and lots of Zbrush techniques up my sleeve :)) (my exams were not as good, however… I passed Neurophysiology and failed Anosology 303 - who cares? art is so much more human than medicine)

Kerstin> I’ve been following your work until today. I think that, from a guy of such artistic talent, kind words like these are a praise.

thank you all…

Christos.

<BLOCKQUOTE>quote:</font><HR> a thinking artist is no surprise <HR></BLOCKQUOTE>

my renderosity gallery

Absolutely worth the wait, Chris! I love everything about this. In many ways, it could easily be a photograph of one of my old painted miniatures. Your attention to detail is, as usual, superb.

I also know that it can’t have been easy modeling that d10. Yikes!

Great work!

thank you aurick :slight_smile:

the die wasn’t hard. just required unusual thinking…

modelled out of a sphere 3D, with low polygon initialization settings, as well as smoothing turned off. so, I ended up with a decahedron. I divided the mesh as much as I needed, and smoothed out the edges a bit. then, I painted the numbers on each side as they should be (I was looking at my real dice) and then exported the texture. on the exported texture (in photoshop, I’m afraid), I placed text numbers on a new layer, where the hand-painted ones were. it was puzzling the way some of the numbers had to be flipped horizontally AND vertically, but there you have it.

I imported the texture in Zbrush, where it wrapped around my dodecahedron perfectly, and then made it into an alpha as well. I then used a selection > from alpha, to mask the die leaving the numbers unmasked, and inflated some negative values and painted, so the numbers would appear engraved.

nothing new here, then :slight_smile:

well its about time you posted it… ive been waiting to see the final picture for sometime now, and it was worth every breath taking minute,… excellent job on the modeling… care to share any tips for myself and the other newbies…

of course drjj. I have no secrets. just tell me what you need to know. my work is always chaotic, and it doesn’t always come out the same twice, but I can manage a few tips.

<BLOCKQUOTE>quote:</font><HR> a thinking artist is no surprise <HR></BLOCKQUOTE>