Hi Guys and Gals
I have been away from ZBrush for a while, but have returned to play with ZBrush 3. After being away for so long I found myself having to relearn some fundamental basics.
I started sculpting a new character and decided it was time to add some wild hair. I sculpted the hair at sub-d lev 4 by accident. So I am stuck with some ugly stretched geometry. The tool is sub-divided to level 7 (you are looking at level 4)
Is there a way to fix this? I really like my sculpt so far and would hate to have to scrap it due to this mistake.
Help! 
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