ZBrushCentral

Bad Hair Day

Hi Guys and Gals

I have been away from ZBrush for a while, but have returned to play with ZBrush 3. After being away for so long I found myself having to relearn some fundamental basics.

I started sculpting a new character and decided it was time to add some wild hair. I sculpted the hair at sub-d lev 4 by accident. So I am stuck with some ugly stretched geometry. The tool is sub-divided to level 7 (you are looking at level 4)

Is there a way to fix this? I really like my sculpt so far and would hate to have to scrap it due to this mistake.

Help! :frowning:

Attachments

HAIR.jpg

look into and try the Reproject Higher Subdiv feature. you can reshape your lower sb-d levels and the new positions will propogate to he higher sub-d levels while keeping the fine details.

about middle of this page
http://www.pixologic.com/docs/index.php/ZBrush_3.1

Thanks, I’m gonna try that out.