After smart resym messed up mesh on one side I decided to copy the good hand on the other side in external app. When re inporting athough the model has the same poly count zbrush refuses to devide to higher detail level and produces and badly deformed mesh.
I tryed to see what caused it and even if I chop off a arm and re weld it to its exact position in external app ,zbrush still has this problem of going up to a higher sub level.


worth a try.