ZBrushCentral

Bad Bunny Likeness

The LookDev was done in Houdini, sculpted in Zbrush, cloth in Marvelous D, Maya for the accessories models / head fixes, and S. Painter for all the textures. I didn’t use any type of scan. The model was sculpted by two main image planes (side and front profile)

Here is the link to the project: Bad Bunny