ZBrushCentral

Back-Scattering Pass, Subdermal Pass and Epidermal Pass

I’m new in the SSS and I was wondering if you professionals or those with more experience could give me some guidance.

Let’s say I have a face reference image, so that would be my Color Map.
From there, how can I transform the Color Map into Back-Scattering Pass, Subdermal Pass and Epidermal Pass? Should I paint the three maps separately? Plus, Should I just paint the sections around the ears and nose where the SSS is visible? Again, I’m new with the SSS and I appreciate if anyone could give me some guidance.

Any other recommendation or resources is certainly most welcomed.

Cheers.

It’s a real shame nobody has replied to this, i’d love to know that – and i’m sure there are plenty of others here who’d benefit from learning about it too. Sorry i cant be of any help at all, but maybe my reply might bump your post a little.

Don’t know if you guys realize that this is the ZBrush Forum and not the “how to do SSS in Max or Maya” Forum. Just give google a try, there are loads of free tuts out there.

Nevertheless, the easiest way to do SSS maps is to just take the color map into PS copy it 3 times and use all of the PS color correction tools.

Sorry, my mistake. I’ve since found a couple of tutorials of rendering out sub dermal layers and combining them in pshop in the ZClassroom. Typical noobie mistake :slight_smile: :o

lol no problem man … next time you just have to say that you did the color maps in ZB, like this it’s at least somewhat related :smiley: