Hi there %) I have a question, mb a dumb one :o I searched through the forum and got like hundred results with no needed info for me %( Mb I overlooked something here or smthng basic in the manual…
So, the point is how to make nice b\w masks for different parts of a mesh (I need it `cause I do all the rendering in 3dsMAX). Not just arms or other simple-to-pick-out part like belt or helmet… But parts of the texture like splats of blood or rust - which have torn edges and somewhat blends with “underlying” colour (i.e. skin). I use photoshop to pick out needed colours from texture and contrast it, plus zbrush highliter tool, but the result is often crappy. So, is there a way to make nice masks (mb some way to rip out a material mask? Like, paint blood\rust with colour and material and then get the b\w mask with white for blood\rust and black for skin\metall), with clean edges (instead the one I use)? Hope, I made myself clear :o
Thnx in advance for your replies, sorry if this question was covered already - couldn`t find it :o