ZBrushCentral

Axis flips and scale gets weird - GoZ, Cinema 4D

Hi,

I’m having problem with the modelling axis which flips the wrong way when I use GoZ to Cinema 4D. The scale of my model in “Coordinated manager” also gets strange. It shows: 100, -100, 100? If I try to change the scale to 1, 1, 1, then it just jumps back to the previous settings (100, -100…).

What’s really annoying is that it makes it hard to navigate in the scene, since the model axis isn’t matched with the scene. Hope you understand what I mean. :slight_smile:

Hope someone can help. Thanks in advance.

// tennet

I have the same issue when i goZ to cinema it’s facing the wrong way and vise versa. I’ve tried it with both cinema 4d R11 and R12 on two different computers and i get the same result. I have been working with Pixologic to try and find out why this is happening but they can’t seem to duplicate the problem.
At least i know now i’m not the only one with this happening.

Happends to me aswell :frowning: