ZBrushCentral

awkward creature

awkward creature this little creature came out of zbrush as unified skins and dropped on the canvas -for the AW graff, I used the infamous Meats technique of morp create difference. then I burned and doged and added a color screen in PS
can some moderator edit this post so people can see the dern image

backmon.jpg

hahaha

that little guy looks like my evil twin!!

graphic style :+1: I like, steven :slight_smile:

i created a group of these guys eating the logo for the front cover.the turn around time was amazing. one leg one arm one teeth and some primatives for the stuff on the head
wheee

well here that image is

logo1.jpg

thank you mr.moderator
i’ll get some details of the hair on the guy sitting …strait zspheres

Funny creepy creatures

Remind me of a cross between a cartoon of my youth and the ‘Gravelings’ in the tv series ‘Dead Like Me’.

Cool.

I haven’t seen those characters,Gravelings…or TV- hard to watch
the guys from awkward landing said to me “just make them funny and dark like us steve”…so illusiondigital your comment makes me happy

Well here ya go, personally they are some of the coolest little critters that have been come up with. : ) )

[attach=9154]gravelings2.jpg[/attach]

I do however like yours very much, would love to see them in motion woth personality.

Attachments

gravelings2.jpg

Pilou

Jason those things are nasty looking…hey being into toon shading do you think there is a way to get the brushy toon style out of MAYA,like in my images…i would like to have them run around but want to keep this style…perhaps making greyscale map of the brush burn and dodge areas with some luminence blur?? or render seperate channels then take the color copy and apply some ps filters to the frames and composite??what are your thoughts on this
Frenchy-i saw a 3d model of some real great graffiti that was slated to be made jewlery…thats what gave me the idea to MEAT’s the AW logo

Hey Steven,

Gravlings are nasty, they do nasty things to people requiring the Reapers to collect your soul!

As for doing it in Maya - aaaggghhhh! Sorry, pet peeve I developed over 20 years, can’t shake it. I just use Maya to combine things, then out through Liquid to RIBs to render. I use Motion Builder to animate, Zbrush for all else. :lol:

You should be able to do that look without much effort. Using a texture would be fine (you might want to animate it through several textures), but the blur on a single texture would be stationary (local to the character) if painted on, unless that is what you want (you could also combine the blur with an alpha). I would try to do something where a depth map is used in conjunction with DOF in a camera. I’ve done something similar with Renderman style shaders in the past. You might also make use of Fbm, but it is costly at render time.

Technically, if you can do it Photoshop you can do it any package. Although starting in the wrong place can be fustrating, and you never know the right place to start!

It should also be possible to create a real-time shader for Motion Builder to do it as well, but you do have to have the knowledge and Pro version to create, our a toolkit from Nvidia or ATI at hte least.

If, if, if… I’ll shut up now.

If I have some time, I might whip up a test to give you better instructions.

wow liquid to ribs ???huh??? well rightnow maya is my only solution and as far as writing stuff in code …na ganna happen…I will experiment with a shading network or 2 to render through mental ray…I would like to do a similar effect for the renders of theNephilum…like the model of ashmagot that _dado is working on…i feel like my next step is to learn to recapture my painting styles in full animations…
thanks for the reply

Liquid is an OpenSource solution to export scenes from Maya to Renderman and similar renderers. I recommend 3Delight (free on a single system - register to eliminate watermarks) or Pixie (Open Source), thanks to Pixar and everyone globally using the technolgy, gazillions of very cool shaders exist for everything you might need.

I’ll be nice and bite my tongue on MentalRay.

I encourage you to get your painting styles into 3D, the world needs to see more expression.

Have you checked http://www.highend3d.com, for Maya shaders among many other things.

Just trying to help. Oh yeah, Turtle looks to be a pretty good renderer as well. I’m a pipeline guy, and I’m also an early Renderman guy, no hope of changing. :wink:

wow man this seems a little over my head at the moment maybe after some classes in c+…thanks for the leads…i’ll keep working on a sample in maya i do see that it’s not the best solution but the only one I have for the time being