Hey Steven,
Gravlings are nasty, they do nasty things to people requiring the Reapers to collect your soul!
As for doing it in Maya - aaaggghhhh! Sorry, pet peeve I developed over 20 years, can’t shake it. I just use Maya to combine things, then out through Liquid to RIBs to render. I use Motion Builder to animate, Zbrush for all else. :lol:
You should be able to do that look without much effort. Using a texture would be fine (you might want to animate it through several textures), but the blur on a single texture would be stationary (local to the character) if painted on, unless that is what you want (you could also combine the blur with an alpha). I would try to do something where a depth map is used in conjunction with DOF in a camera. I’ve done something similar with Renderman style shaders in the past. You might also make use of Fbm, but it is costly at render time.
Technically, if you can do it Photoshop you can do it any package. Although starting in the wrong place can be fustrating, and you never know the right place to start!
It should also be possible to create a real-time shader for Motion Builder to do it as well, but you do have to have the knowledge and Pro version to create, our a toolkit from Nvidia or ATI at hte least.
If, if, if… I’ll shut up now.
If I have some time, I might whip up a test to give you better instructions.