ZBrushCentral

Avoiding seam overpaint in projection master

I’m doing a quick paint job on a simple model after using Col->Tx.

The model has one area with a well defined boundary. I’ve set up the UV’s
to align on a pixel border along this boundary to make sure it’s clean.

I thought a quick way to paint this would be to hide the part with the
boundary and simply wash fill it with color. Then pick up and unhide.

But noooo. It appears projection master is overpainting the UV seam into
the part of the model I previously hid by several pixels.

I can keep the entire model visible and carefully paint along the boundary.
I could also re-do the UV’s to separate the poly’s along the border.
But does anyone know a way to turn off this overpaint?

I tried turning down Texture/FSBorder to zero. It didn’t seem to have any
effect.

Thanks in advance.

G.

Hide the part like before, mask the visible bit at a high subD level so you get a crisp mask line, then unhide everything.

Thanks dustin.

I didn’t think of masking. Your method works, but because my mesh is
low-res to start with, the mask hasn’t the resolution to be effective.

I solved that by disabling smoothing and sub-dividing down a couple more
levels. The result was good enough, and I can drop the extra subdivs
once done.

Thanks again.

G.