ZBrushCentral

Avatar - self portrait

i saw people posting there avatars here so here is mine
stripes are just masks :stuck_out_tongue: needs a little more tweaking before retopo not really happy with the eyes and eye lid

great job on yours chris i like the expresion skin shader looks good

jake sully in avatar 6 :stuck_out_tongue:

Attachments

Capture.JPG

Heres another update.
Removed the hair in the texture and added eyes. I’ve started to work on the hair with Shave and a Haircut so I’ll add more renders when it will be available.
Otherwise it’s a pretty “poor” render when it comes to render settings. For final image I’ll increase the settings significantly. That doesn’t mean the image will be significantly better, well… You know what I mean. :slight_smile:

test_render2.jpg

My Own Avatar Portrait Turntable

//youtu.be/tFTDKnryHE0

Your kind of hijacking this guys thread! You already posted this stuff in your own thread. I noticed a few others have posted thier avatars here too but their images are thumbnails.

Awesome work Chris

as stated before great work. u3190 you should really edit your stuff out,
you posted several large links, so much that i was confused when i got here because i came to see the other guys head and thought it was the wrong thread.

Well sorry but i do see 4 other people doing the same thing. I just want more feedback thats all.

Feedback should go in your personal thread, not some one elses.

Can I ask how you did your bump mapping? I’m having a problem doing skin pores and the cracking in the lips?

Your settings are amazing, you say ur render isn’t all that great but let me tell ya… its awesome looking. Good job man! :eek:

Great going Chris - lookin’ awesome already!

I would guess it was painted on the UV’s in photoshop when he did the texturing. I don’t want to speak for the artist, just giving my best guess since the wrinkles were not a part of the sculpt. (at least not the images posted, unless he sculpted in the pores and wrinkles later and didn’t post the final sculpt)

I dig it. Your final render looks too dark for my tastes. I can’t see the details that you put into it. Love the work.

Good job.

Croesus:
The bump was created using more or less just the subdermal texture (since the diffuse don’t really contain that much information when working with SSS-shaders). I usually just make it grayscale (don’t use saturate, you’ll loose proper color conversion info in the texture. Try it on a picture of Homer Simpson, then you’ll know what I mean.) then back to RGB. I then use the High Pass filter in PS and voila! Of course theres a bunch of work on the bump after that, a lot of hand painting like the lips for example. That’s all hand painted since the bump contains a bunch of noise I don’t want on the lips. I like it smooth! So with that said, I still have a bit of work to do before I’m totally satisfied with the bump. Right now the model doesn’t even have a spec texture. Hope that answers your question. And thanks for the nice comments!

Aberrant:
No, you’re right. The finer detail is done in the bump texture. I have a fairly good computer at home, but when creating this model which is fairly smooth (no horns, warts etc) that would need more detail than could be provided with a bump instead of a displacement map, it felt unnecessary to do it any other way. So right now the model have no large, heavy displacement map. I just ran it through Decimation Master to be able to keep all the detail with fairly low poly count instead. It’s more or less just a matter of planning.

mokthemagicman:
I didn’t wanna create a render that looks exactly the same as in the movie. I wanted to do it a bit more “my way” so to speak. But I’ll probably do more lighting variations when the hair is in place just to enhance all the detail it will bring. Don’t want it to dissapear too much.

Thanks so much Chris_Brand for explaining. Was this rendered in Mental ray? I would assume so, using the simple SSS shader?

Great work and thanks again for the info and great art.

Ok, so a lot of stuff’s been going on at work so I’m sorry for not writing or posting anything for some time.
I’ve been playing around with some war paint, glowing dots and added some bling-bling around his neck, thought I’d post a little more high-res render this time. I’m still working on the hair and braid as well. It’s on it’s way. :slight_smile:
Enjoy!

Chris_Avatar_render.jpg

Even more amazing than before. You really have an awesome piece going. Inspiring stuff.

i really love this!! 5 stars from me! also… ur EVA-02… SICK HOUSE.

Hey Chris!
Great work man! I like what you are doing with the textures and details!
My only note on this latest one is about the eyes… The previous version you posted had better light going on the eyes. The irises are too bright in this current one, making the eyes look painterly.
I look forward to seeing your final touches on this piece! :wink:

Cheers!

Gus.

PS.: Congrats on your website by the way! Lots of great stuff! (The EVA-02 model is my favorite, hands down!)

Very nice model and the render’s superb… I like how you applied the materials to the beads and stuff!

Very nice work Chris! i’m interested in your design process, what features did you find needed to be adjusted to create an avatar version of yourself? Is it as simple as:

1.widening and enlarging the eyes,
2.widening flattening (adjusting the nose)
3.adding fangs
4.elongating the neck
5.sharpening the ears

Are there other factors that are less obvious?