ZBrushCentral

avallon

Absolutely amazing. I’m continually awed by the talent in this forum. I’m still banging my head against the interface. I can’t wait to get my brain around it so I can make something remotely as cool as this stuff.

:slight_smile: ok, after the hard critics of the namek and frenchy pilou, who has devoted nhis life to destroy this picture, i’ve changed the geometry of the recessing walls, wich were confused… (mais le moulding, jamais! j’ai plus le temps)… I’ve also created a little guest, who just arrive at the pontoon… amitiés M.

Wouchhhhhh !
Perfect :cool:
Rien à dire :smiley:
Pilou

a little word on modelling: you see the zsphere base, very simple… the “skin” between fingers has been added after an alpha make 3d, of 1 value depth, and the definitive hand is a plymesh from multimarkers…

looks great. I really like the latest image.
Do you use maximum resolution on your unified skins ? Cause your models always look very detailed. I’ve tried to model with unified skinning a few times lately but I end up working with zbrush waiting , acting slow and reclaiming memory the whole time.
But that’s probably my 256 ram complaining :stuck_out_tongue:

it looks wonderful as usual… :eek:

the namek, super… great use of the textures… mais t’as changé l’image…? modellé dans z? …

Maravilloso¡¡¡ Fantastico¡¡¡
Congratulations.

Hi The Namek
Maybe a little full electricity :smiley:
The previous was more mysterious :cool:
Pilou

Is possible to know how you reach those effect in your wonderful work?
Thanks in advance

I like a lot this type of natural image (of course not reference to the hand that is very impressive¡¡he).
Congratulations¡¡

Awesome! I particularly like the hand coming out of the water. Very nicely done. :slight_smile: