eh fp, here is the explanation, of the stones and the green lines… but it’s anyway a problem
fp comment on transmet un “link”; j’en ai un curieux pour les textures…
Marcel , tu peux copier le http://… directement , ca devient un link apres que tu appuies le button “add reply”
Le dernier image , c’est fait dans Zbrush ? , parce’que ca ne resemble pas a un “render” en zbrush.
http://perso.club-internet.fr/lemog/ this site seems to me good, the namek, for textures wall, wood and so on… an another link is:www.davegh.com It’s if I understand well a sad story fot this artist, but i have been really interested, as i use very seldom textures seamless in texturing classical process,by the way he paint these textures… oh, and no, the second pict is a rhino render of the mesh…
merci pour les links , le deuxieme est magnifique.
Hi MArcel
Et alors Marcel, quand tu “Edit” ton Post, le bouton “URL” il se décarcasse pour nous
Tu l’enfonces
Tu entres l’adresse : Ok (Enter)
Tu entres n’importe quel texte : Ok (Enter)
Et tu as un truc du genre :
Le Douanier Rousseau c’est beau French English Spanish!!! Very nice site
(en général on copie l’adresse du site dans lequel on se trouve par CTRL + C (pour Pc)
pour Mac je ne sais pas trop : Pomme + C, je suppose :D)
et on le colle ou l’on veut (dans le bouton URL par exemple )
par CTRL + V (toujours pour Pc) Pomme + V , je suppose itou, pour Mac
Hope this help! C’est simple, rapide, Zen
Pilou
Ps
A step by step
merci pour les textures marcel
So beutiful.I like a lot.
Congratulations
Absolutely amazing. I’m continually awed by the talent in this forum. I’m still banging my head against the interface. I can’t wait to get my brain around it so I can make something remotely as cool as this stuff.
ok, after the hard critics of the namek and frenchy pilou, who has devoted nhis life to destroy this picture, i’ve changed the geometry of the recessing walls, wich were confused… (mais le moulding, jamais! j’ai plus le temps)… I’ve also created a little guest, who just arrive at the pontoon… amitiés M.
Wouchhhhhh !
Perfect
Rien à dire
Pilou
a little word on modelling: you see the zsphere base, very simple… the “skin” between fingers has been added after an alpha make 3d, of 1 value depth, and the definitive hand is a plymesh from multimarkers…
looks great. I really like the latest image.
Do you use maximum resolution on your unified skins ? Cause your models always look very detailed. I’ve tried to model with unified skinning a few times lately but I end up working with zbrush waiting , acting slow and reclaiming memory the whole time.
But that’s probably my 256 ram complaining
it looks wonderful as usual… :eek:
the namek, super… great use of the textures… mais t’as changé l’image…? modellé dans z? …
Maravilloso¡¡¡ Fantastico¡¡¡
Congratulations.
Hi The Namek
Maybe a little full electricity
The previous was more mysterious
Pilou
Is possible to know how you reach those effect in your wonderful work?
Thanks in advance
I like a lot this type of natural image (of course not reference to the hand that is very impressive¡¡he).
Congratulations¡¡
Awesome! I particularly like the hand coming out of the water. Very nicely done.