Hello
I want to know if there is a method for using AUV tiles in maya, while applying a filter to the texture file.
The issue I am experiencing, is when I apply a filter to the texture file, lets say a tangent space normal map, the texture borders show up in the render.
However with no filter all is good, no texture borders.
Note: not related to ccmesh 2008. The issue is with the way maya filters its texture files, not an issue when filter set to off.
Would like to know if anyone has overcome this issue?
AUV tiles is awesome and fast but totally useless in production if unable to use filters on the texture in maya.
btw: have looked everywhere for an answer to this and no luck.
thanks in advance
