Hi,
The below picture clearly displays my problem. My uvs are using AUVtiles, and textures are painted in zbrush. The model and texture are then exported and opened in maya. When I look at the uv texture editor you can see how faces painted in zbrush blur onto bordering uv faces, and in some cases don’t stretch to the end of the face. This turns out to be a big problem leaving seams on textures and bump maps, and also causes faces which shouldn’t be colored to be textured along their edge. I’ve read over every thread I could find on issues with seams but none fix my problem. I’ve messed around with all the filtering settings in maya, and tried using fix seam in zbrush, but it isn’t helping the problem.
](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27%27,%27zbrush.jpg%27,1,0%29)
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