ZBrushCentral

AUV prob

i baked a texture in zbrush using zaplink and photoshop. when i imported the model and applied the texture in MODO it came up all messed up. I used AUV and gouped all the polys. where do i go wrong? please heeeelp meeeeeeeeeeeeee

:stuck_out_tongue: find out what the prob was: I HAD FORGOTTEN TO FLIP THE TEXTURE VERTICAL!!!:slight_smile: