Does anyone have any experience with Autodesk’s Photo to 3d software, and how to make it usable in Zbrush? I’ve been knocking my head against it for days with limited luck.
These are some of the issues I face:
Models from Recap360/Memento are extremely high poly, but are painted with textures, not polypaint. The textures are split across several 8k texture files assigned to different material id’s making it difficult to work with them in Zbrush directly.
Even though the models contain millions of polygons, the distribution is very random and certain parts can get much denser than others. That, combined with there only being tris, makes subdividing very difficult, and I can never reach good enough density to transfer the textures to polypaint.
ZRemesh/Dynamesh projected onto the surface works to a degree, although the polycount quickly gets out of hand, and I have so far had no luck getting the textures transfered to the remeshed model. The only way I’ve found that works in theory is to subdivide the original until texture to polypaint doesn’t look completely terrible, and then projecting to a remesh, but So far Zbrush has crashed on every attempt.
So, my question is simply: Does anyone have a better workflow for this??
Here’s an example scan (160 Mb):
http://a360.co/1QSSrnf