When I draw either a solid model or mesh in AutoCAD and open it in 3DS Max, it is fine. I GoZ it from 3DS Max to Zbrush and it looks fine but only has points at major intersections. If I try to subdivide it, totally deforms the model. I am a total newbie to Zbrush so I am sure it is a simple step I am missing. How do I add a finer set of polygons? Should this be done in 3DS Max or is there a way to do it in Zbrush? I have a lot of models that I have drawn over the years so it would be great to learn how to import them.
Thanks for any insight you may provide!