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Auto-Topology re-generation

Hey guys,

I'm on my path to learning ZBrush as much as possible. Sorry if this is in the wrong section. I couldn't see a better area. When I work up a detailed head from the "Default Sphere" and have got 5 or 6 subDivisions, is there a technique/button inside zbrush that can help with the mesh flow (with the mesh resolution evened out again) so that I don't have to manually re-top my mesh without losing any fine details?.

I’ve tried deformation > relax at just “1”, but it makes cavities (nostrils, ears) become very stepped looking.

Any processes for this Auto-Topology re-generation? (for lack of a better description)

Thanks for any help!

http://www.pixologic.com/docs/index.php/Remeshing#The_Remesh_All_button_and_its_optionsRemesh then project all tool:Subtool:ReMesh all

Thanks Jawa, that’s the thing I was after! “ReMesh” is indeed a little shorter! haha xD

Would be nice if we could mask off certain areas and only have non-masked areas remesh, while it clones the masked area exactly.

Edit: I just discovered the “Equalize Surface Area” button. That from the description seems to do what I want (which adds horrible triangles)…But Zbrush crashes every time I try it on anything more detailed than the defaultSphere with some tweaks to stretch the mesh. :frowning: