ZBrushCentral

Auto polygroup from extraction

Hi.

Let’s say I create a sphere 3d, then mask the top half then extract either half. From the extraction half, is there a way to automatically create polygroups from that extraction that separates (makes a polygroup of) the top, side and underside bottom on the fly?

Thanks

The great thing about extraction that it comes with polygroups always. Try to adjust thickness slider so you will be able to see those polygroups better.