ZBrushCentral

auto masking -> cavity mask

hi.

I used to make my texture with photoshop, but for ma last character i have decided to do it with polypaint, it is the first time i use it.

And i have a little probleme about the cavity mask.

i have found that on ZbrushCentral :
Cavity masking is a ZBrush 3 features that permits automatic masking of cavities (eg. wrinkles) or raised areas (such as scars). This makes it easy to exaggerate such features, paint different colors onto them (such as a mixed red for a scar), and in general quickly achieve other affects that couldn’t otherwise be done in a reasonable amount of time. For full details, see the Cavity Masking page.
CavityMask: If off, cavity masking is inactive; if on, cavity masking is on.
CavityMaskInt: Determines the strength of the automatic masking effect. High values mean that even relatively flat recesses will be masked; lower values cause only more significant cavities to be masked. Negative values cause raised areas to be masked.
CavityMaskCurve: When Brush:CavityMask is on, this curve can be used to affect how strongly automasking is applied to areas that are more or less recessed. You can even use it to reverse the effect of the auto cavity masking, so that cavities are not masked and non-cavity areas are masked. Note that this is an AUTOMATIC effect; the mask will not be shown, and it will change dynamically as the shape of the model changes.

But i active the cavity masking, and put CavityMaskInt to 100 or -100, and it is like the cavityMask is inactive…

Does anyone has a solution.

Thank you for your help.

Make sure you are using ZBrush version 4R2 as I believe there was a bug in ZBrush 4 that meant auto cavity masking didn’t work

ok thank you, it must be that, i indeed use Zbrush 4.