1) Before assigning any tiles mapping method it is important to first specify the texture size that you’ll be exporting. Otherwise, ZBrush will calculate the UV’s based on a texture size of 1024x1024. Since tiles mapping are precision methods, this can create seams issues.
Yeah, but the thing of it is, I went back into the original file and checked: I am mapping at 2048 X2048. Twice the size of the 1024 standard. Should I go bigger?
- Not all programs register the 0,0 point on the UV mapping precisely the same. You may find that you need to offset the texture slightly in the U and/or V direction. This can be done from within ZBrush (the controls in 3.5 are in the Tool>UV Map menu), or can also be done in most animation packages when you apply the texture.
How do I do that, in Maya and Zbrush (want both nuggets of information.

