http://www.youtube.com/watch?v=3s3L9rp8zSE&feature=related
Aurick, I’m the one who had the problem with the above video tutorial that is in Italian. I thought I had figured it out, but I only have part of it figured out.
If you could be so kind to look at exactly the 3:50 second mark of the above video, you will see that he has merged the layers, and saved the image…
He then re-enters Zbrush, and accepts all edits…
The head is turned in a side view, or profile view. His Model, along with My model look perfect at this point.
When he goes to “Pickup” from Projection Master, I do the same thing, and THAT is where my problems start. Everything matches up tutorial wise until this point @ projection master pickup.
I feel it necessary to emphasize this point: After I save in photoshop, and re-enter z-brush, it’s beautiful. Just like I want it. Matches up perfectly with the tutorial. It’s only after I hit “pickup” in projection master that my project goes bad. The 3d head shows up, but the texture part does not. It just shows up only as a light brown color, vaguely resembleing the skin color of the photoshop work.
Another note: In his video, when he hits pickup , on the left side of z-brush, (above the shader button) His texture icon changes from a solid white to a white with the skin texture inside of it.
When I hit pickup, my texture icon remains a solid white. It does not change like in his video. Any ideas? I must be missing a single step somewhere. Everything else is perfect.
