ZBrushCentral

Aurick - Curiosity's killing this cat

Are there any new painting tools or painting additions in the forthcoming version?

Also are there any new interface changes?

Much excitement is swirling about the new modelling steps forward (and quite rightly so) - but I’ve read nothing about the more 2.5D painting aspects of the next release.

Pure curiosity you understand, with every understanding and empathy of why you would feel no compulsion to reply at this pre-release stage. Nor would I be dissapointed if there was none, for each release brings a myriad of new thrills and things it takes me months to get to grips with.

Still…?

The Flooze :slight_smile:

and will there be a symmetry paint function in texturemaster?

I am sorry, I am laughing right now. I think you guys and gals are on the version before 1.55, and the reason I am smiling is because last night I thought of a way to enhance that one.

So whoever does this if you would please listen:

If the following can be done without affecting many of the sub-programs under the driver, please give this some attention. But if it will affect many areas of the rest of the system, please give this no thought at all !!!

It is the tutorials. When I worked, we could make our PC’s work like it was 2 computers by hitting ALT + PF12, this switched you back and forth between two new episodes of a computer.

With tutorials I have often thought that it would sure be handy if I could shift to another working version (another “PC”) while the tutorial was playing in very very slow mode, and do what they were doing in the tutorial on the other one, so that I could see and get a hands on feel for it.

I know a this could also be accomplished by just displaying notes…but not really, but it would just be better if you could do at the time of the tutorial with the actual actions showed as it is happening, even the mistakes.

If this affects to many programs (in the linkage, what ever your language calls it), then please do not touch it. But if it is a “minor” adjustment could you consider it for the version after 1.55?

Thanks for listening

God Bless you

Floozie: Aurick has mentioned a couple(?) of times that the 2D side of things has not been forgotten amongst all the excitement of displacement maps and what have you. He didn’t mention 2.5d though :slight_smile: And that is about it. Guess we’ll just have to wait and see, and also pray that our hair grows back again :smiley:

Kitty: I’m sure what you are suggesting would be possible. But I would rather prefer some clever Zscript tutorials that divided the making of a picture into several parts and then let you watch one part, replicate the steps, watch the next part, replicate etc. until you had two pictures.

Btw, the EULA allows users to install Zbrush on two machines but on the condition that only one copy is running at any one time. So if you were beginning to think in that direction… :slight_smile:

ALT+PF12, you wouldn’t happen to have worked on IBM mainframes?

Thank you for mentioning the EULA there, TVeyes, and for reaffirming what I’ve already said about the painting side of ZBrush. Both are correct.

Incidentally, symmetry can already be achieved with TextureMaster. It’s very easy, in fact:

  1. Hold Shift as your rotate your model so that it snaps to the planar views. You need to be looking dead-on to get symmetry.

  2. Use the Move gyro and set the Transform>Info sliders so that the X value is exactly half your document width. This centers your model in the workspace.

  3. Drop and paint on one side.

  4. Make sure that Draw>ADD and MRGB are on. Now duplicate the layer, flip it horizontally, and then merge layers.

  5. Press Pick.

That’s it! :slight_smile:

Hi Aurick
I suppose that the question was how to texture in texture Master with more than one symetry
Pilou

If you also set the Y slider to half the canvas’ vertical dimension, then you can also do vertical symmetry. Combine that with X symmetry and TextureMaster’s B+F feature and you now have all axes.

Thanks a lot aurick!! :slight_smile:

thanks for the response and the exciting information.

:slight_smile:

never mind ZBrush, I want to see what Boozie Floozie comes up with next! :slight_smile: