I create Audrey Hepburn with personally produced CG.
This is the latest work after several versions.
Sculpted with zbrush and rendered with V-ray for maya.
The hair is Ornatrix for maya.
The texture of the face is a texturing xyz image that has been wrapped with zbrush using ZWRAP and processed with MARI.
I’m not good at English, but I’d be happy if you could comment.