ZBrushCentral

Attach Geometry Without Redoing Texture

I have a model with a busy texture. There are a few subtools with it.

My client has informed me, that they desire the model to actually be made of a single mesh. In it’s final form, it is to be rendered in Maya. Is there a way to connect the .OBJ’s /subtool’s peices/ seperate geometry, in Maya and in ZBrush without having to redo the detailed texture?

What are the steps I should procure?

Transfer your texture to polypaint. Create your new mesh and divide it to have as many points as the original. Append it as a subtool, then press the Tool>SubTool>Project All button.

How that button behaves depends on your Draw settings. M, Rgb and Mrgb determine whether color and/or material will be projected. Zadd tells

Once projection is complete, transfer the polypaint back to a texture.

More info on PolyPaint is found at www.pixologic.com/docs ZBrush to also match geometry details.

Would the way to keep the new mesh having the same points as the original be to just use Mesh>Combine in Maya?

Thank you much for your response.