I have a model with a busy texture. There are a few subtools with it.
My client has informed me, that they desire the model to actually be made of a single mesh. In it’s final form, it is to be rendered in Maya. Is there a way to connect the .OBJ’s /subtool’s peices/ seperate geometry, in Maya and in ZBrush without having to redo the detailed texture?
What are the steps I should procure?