I used zbrush for sculpting, Maya for retopology and rendering, Mari/Zbrush for painting the scales and Substance painter for texturing.
I hope you like it.
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Thank you very Jaime! Appreciate it! Haven’t posted for a long, long time. Zbrush still rocking - user since V 1.5 
very interesting creature, well done 
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tnx mate
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both sculpt and textures, as well as render!