I hope this isn’t a stupid question, but I’m getting confused with MatCaps and how they associate with SubTools.
So, I’ve made four different models, exported each out as it’s own SubTool, then brought all four of them together in one document. They each were polyPainted separately. Now, I want to assign the same MatCap to all of them, however, only two appear to have the desired MatCap. When I toggle off the texture (hitting the paintbrush icon next to the eye in the SubTool) I see that they all appear to have the same material, but when the textures are toggled on, the Shark and Turtle models are washed out.
How do I know what model is getting what MatCap? It appears that when I select a MatCap, they all change, but the textures on two of them cancel out the MatCap?
Alternatively, I’m sure you can associate a single MatCap per SubTool, correct? This is just a bit confusing to me, as I’m still getting up-to-speed with ZBrush’s method/madness
of material settings and how LightCaps effect them, etc.
Am I simply missing a toggle or assignment somewhere?
Also, I notice that whatever SubTool happens to be selected, the remaining three will render out duller than the selected one. The Shark was selected in both examples above. How does that have an effect on BPR renders?
Thanks,
-Steve
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