Hoping this is the proper place to post this question. I would like to know if there is a way to assign selection sets (like in 3ds Max) to a mesh before exporting it as an OBJ. This task is assigned by color in Max, Ive tried poly-paint, poly-groups, and materials. Basically when ZB creates/exports an OBJ is there any info that goes with it besides the topology? Thanks Aurick or whoever gets back to me.
Is this a poor question? Can a brother get some love?