[I have also posted this in the ZBrush Main forum.]
I’m sorry if this thread has been posted before, but I don’t what I’m supposed to be searching for.
My problem is as follows:
I have a tool, which is assigned a skin texture, call him Man1.
I have another tool which I want to assign a different texture (ToyPlastic) to, called Eyes1.
How do I do this without both tools changing to the same material, because obviously the eyes and body mustn’t be the same thing.
Similarly:
When I created my Eyes1 I did it using ProjectionMaster with ToyPlastic. When I lift the projection, how can I save my Eyes1 so that they cannot be deformed when I load them into my Man1 tool which is assigned to a Skin material. The Eyes1 retains the colour projection, but the material doesn’t remain.
I’m positive I’m just missing something obvious, but if anyone could direct me to a tutorial or thread that could help me it would be most appreciated.
Thanks,
Ben