Great work. What is the polycount / points count on these? Was there any unusual techniques, or is it mostly hard and thorough work?
Very nice work!!
Cheers,
Selwy
Amazing! The texture is perfect.
Amazing! Leather looks so good! I like and this “old paintings” feel, it fits that story and age very good! Great work 
Gonna have to learn Marvelous Designer now
Outstanding work 
Thanks everyone! I will try my best to eventually post something more in detail regarding the pipeline. The poly counts were between 25 000 to 30 000, it varies. Besides the use of MD at the beginning it’s pretty straight forward.
Gather some good references and start working! lol When I get some free time I’ll gladly post the steps from MD to finished piece in ZBrush.
abishai - It’s funny you say that because that’s the look I was inspired from. Specifically Caravaggio, I love his paintings, although I didn’t go nearly as extreme as his stuff. Thanks for pointing that out.
in the meantime…






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awesome
can you tell how did you made those stiches??
See the ad of this game on Tv. Amazing artworks
Wow Great work…!
Congrats for the top row!
Very nice…shame about the game tho.
Fantastic work. Didn´t know that MD is used for a production like this…
Please share some wireframes of the lowres, ingame-models!
Absolutely amazing!! I’m looking forward to seeing more.
You mentioned the game models being rendered in Mental Ray. Did you use Quixel during any step in your process?
Nice really good work! 
Wow! Great work and congratulations with Top Row, look forward to your post with the step by step guide.
Great models! Looking forward for more of your posts

Wow! Amazing work. 
Wow! AMAZING!!!
Superbe!
Very detailed and realistic clothing!