As Vray 1.5 is implemented in 3DStudio Max, there is a new Vray-Primitive Object called Vray Mesh. A *.vrmesh file can be loaded with this and rendered with Vray. The good thing about it is, that its only loaded into the RAM, when the Render-bucket needs it. So, if you render with a small bucket-size, you
re able to render images with tons of polys inside.
Well, obj2vrmesh converter is a DOS-executive which comes with Vray.
You can import obj meshes directly into max, but since the geometry fills the Ram, its nearly impossible to handle HighPoly Objects in 3dsmax. A Vray-Mesh File is displayed as proxy in Max, but renders fast as hell. You dont need Displacementmaps, or normalmaps to bring high-detail meshes into 3dsmax, or Vray. The only thing with Vrmeshes is, that you can
t modify those in Max anymore. You can assigen materials, set light, etc, but you can`t edit the mesh, etc…use modifiers and all those thinge.
Oh, ahm…well the DOS-Executive is called ply2vrmesh.exe, but supports obj as ingoing files too. It was limited to ply files a release before…
Regards,
Thomas