ZBrushCentral

asigning materials to tools and sub tools

Hello…

When I assign a material to a tool with sub tools it applies to everything.

I’m trying to wrap my head around the Z-brush work flow. Coming from XSI or Mudbox… you would assign a material to each mesh as you see fit, otherwise each mesh would be assigned a default scene material.

Does Z-brush work in this fashion?

Is there a workflow someone can share with me?

thank you

You need to fill with the material or color to have it fixed

Be sure that you have the option Draw-> MRGB if you want both RGB and material fixed (or only M or RGB if you want only one)
Then in Color->fill object will fix whatever option you have chosen for you in the subtool selected.

ok… got it.

so once I fill an object, it pretty much has it’s own material/whatever, to do what I want with. Then fill each sub tool and so on…

thanks

Yes, but you only can use fill when the object has no layers. If it has layers you simply paint with the standard brush and RGB or M or both.
Also if you want to remove the material fill use flat color material from the list of materials. It will return to his no material status.

ahhhh… Thanks for that tidbit, because I noticed weird things happening when I had layers enabled and I tried that.

I noticed one time I was using layers and when I switch Record on and off it made my texture brighter. It was weird, but it could of been that particular instance.

So with layers… I should fill the object before making using layers? Its a little tricky getting used to the work flow, but once you do… it makes sense.

thanks so much, very helpful!!

If you use a large brush you can fill manually the full model quickly.

The fill option works in layers but only will fill areas that has been previously painted, acting like a mask. For example if you have letters in a layer and you have not painted the background using fill will allow you to change the color of the letters without modify the shape. Also Alt allows you to delete the polypaint of that layer as you would do erasing in Photoshop in a layer.

This doesn’t apply in materials as it is not possible to edit or paint materials in layers at all. Only shape, polypaint and mask are stored in layers. Once that you have layers the only way to change the material is to hide all layers, fill with material, and activate the layers again. You can paint different materials in the same object too. If done when layers are recording it won’t fill or paint with material. If you do it with layers visible but not recording it will fill the material but will revert to the original as soon you switch to another layer.

If you want to fill the color base of the object even with layers follow the same process: hide all layers to fill the base. But will fill the base color, not the layers. Any color in the layers will overlap this base.

wow… very helpful. thanks so much!!! Yeah… that layer thing is weird.

I’ll be practicing and post something soon to show off what I’ve been learning.

thanks again