ZBrushCentral

Artworks & WIP

downloading the pdf as we speak.
your work is amazing.

grtz p

Thx to you all, this is a wip of the last model (i’m redoing all the details , the previous one was just a quick test to see if the model had some potential).

Magnifico … senior … one of the best

Hi Daniele, this is exceptional! Just keeps getting better and better! :smiley:

Cheers, David

Thanks you very much, i appreciate all this!

Yes, please.
This is gonna be very interesting, I love it already.

Thx you Michalis. Here is the link to buy 3D Creative Magazine if someone is interested. http://bit.ly/19NpO9r

Attachments

3DC Aug13.jpg

Testing ideas with this.TheSorcerer_wip.jpg

you, my friend,
are taking the displacement and groupsloops-stuff to a very high level.
i could say more about your pictures,
but my english is to bad for that, :cry:.

keep going.

grtz p

Thanks you , in this case there is more sculpting … still working on it cause i want to complete the entire body plus cloth/accessories

Hello LUXIFER as always, very interesting your work
for me the most interesting, 1278,1285,1288,1289,
a question, the alfhas, the do with photoshop, or directly with ZBrush
Thanks, waiting for your book:+1:

Alphas always with Zbrush cause you can obtain a certain Zdepth…

Had to work again on the head as like my previous test image. ANyway some progression on the entire body.

Attachments

ZBrush-Document.jpg

The final result will be similar to this,
as always i made rendering test and various modification on the whole figure
before proceed. On the left hand i’ll made a sort of pyramid levitating and some more details. The background is not definitive.

TheSorcerer-wiptest-03-bn.jpg

Attachments

TheSorcerer-wiptest-03.jpg

Yeah, I knew I had to wait before commenting.
Great one already.
I wonder how you did the dress down there. I have a few ideas.

good image
Shhhhhhhhhh, I say nothing
prudence:+1:

Thx you guys, about the dress i’ve started with a cylinder, creating the base form with move elastic , dynameshed it, modyfied it again, applied a zremesher and finally the most important thing creating manually cool polygroups with lazo selection. This is my new approach to some tools, instead of creating polygroups from guv or puv or whaver i create them trough polygroups from polypaint, or from selection, or from masking using alphas too etc exactly like and where i want - i use also the visibility palette to grow or shrink the selection. Hope this helps.

:sunglasses:small_orange_diamond:+1:

Stunning work LVX, now i finally got a chance to understand something out of this technique you use. So those are the “loops” you refer to.

You did it well, on the dress.
I guessed right of course. The only missing in zbrush is a way to place UV islands on the map with precision. As a workaround, I use blender for such operations.
IMO, you have to spoil it a bit, to fit better with the upper part. Or the opposite, to create some geometrical transition from bottom to top.
This is difficult for me, always an issue when combining sculpting with such geometrical methods.

Still lot to do…but i like so much…
BPR_Render.jpg

Attachments

TheSorcerer-wiptest-03A.jpg