ZBrushCentral

Artworks & WIP

Thx you Cherub, Always honoured for your visit!
Well playing this morning with an old model revisited
Demon SARGATHANAS | ZB & PS

SARGATHANAS_LOWRES.jpg

The Model, so that you can see it clear. This is the same approach used for The Garden of Delights series but different( http://www.zbrushcentral.com/showthread.php?1007111&p=1007111&viewfull=1#post1007111 )
Hope you like it!!!

It is shocking! Fascinating! Delights! :+1:

i am loving the render on sargathanas :slight_smile: great work as always!

@Lexxx69 @Zborn thx you very much for comment and visit i appreciate it a lot

This Rocks!

Looks pretty good bud. Nice work!

@bfgnz@tonare thx you i’m glad you like it!!!

Thanks Luxifer, you are the King of Hell
good job:mad:

Thx you my friend!
Well an experiment in rendering for tonight. Hope you like it.

Attachments

masquerade.jpg

amazing wrk as usual dig ur style
kudos\m/

Thx you very much for comment and visit! :+1:

http://danielevaleriani.deviantart.com/

Hi Lvxifer, I was wondering if you might be so kind as to share some of your workflow on making large prints, if you have the time, (both at top resolution in Zbrush and using the plug-in for even bigger images) :smiley:

All the best, David

Doodle of the night maybe for something next time
…just a quick model for now :slight_smile:
illuminatus_wiptest.jpg

No problem, pretty simple: after i’m satysfied with a particular model or scene
i made a new large document usually 5000px x 4500px (something like that…sometimes bigger at least 6000px)
and import the model again on the canvass chosing the right perspective.
I made all the bpr passes and export everything in PS where i can enlarge the image a bit
adding blur or grain and refining some parts if necessary.
I make also different light settings and materials in rendering to compose everything in PS.
If the model has some pixeld polygons i use in general geometry HD in rendering so i’ve Millions of
polygons and smoothed areas. You can use also the Max resize plugin where you can render at 12000px
having splitted the document in 9 parts usually that you have to rejoin in PS.
See the thread where max resize is explained (i don’t remember where but in my thread there is the link)
Finally you can export the model in other softwares for rendering like Maya or 3dsMax using Vray, you can
obtain even bigger and realistic images with these softwares too but i prefer to stay on one program
and Zbrush offers everything i need.
So no particular workflow for me as you see, just make a big doc size , pose your model and go!

Hi Daniele, thank you so much for your time and knowledge! Keep up your amazing and incredibly creative work! :smiley:

All the Best, David

Creating new organic IMM brushes and alphas
testing weird things as usual, hope you like it.

BlindGuardian.jpg

Another Crazy Cool Image from you. Always banging my head on the wall trying to figure out how you create some of these images lol

pretty crazy man. :smiley:

Good job.

Thx you very much guys , i did this for you and for those who can find this interesting.
At the end it’s pretty simple, here is my workflow, hope you like it.
Ah i forget: this model was a quick sketch so things could be better but i like it
in this way too cause it was useful for testing some tecniques. Have a good work.

Attachments

workflow_icon.jpg