ZBrushCentral

Artworks & WIP

Very personal tribute to the art of a friend of mine, Francesco Mai.
Model made in Zbrush, rendered in 3dsMax, the original size of the sculpture is 12000x8000px

Attachments

sculpture_tentacle_def.jpg

These are fantastic, and very appropriate!
Francesco and I have been talking about you via email, and Im glad you know him.

Dedicated to all the Zbrush Explorators around here: Mealeaying, Akze, Blueferret,PFC666,Stone3D,Spaceman…thx to you all
…and hope you like it , i’ve made a sculpture inspired by Giger (arms/legs series) always for practising …still work in progress but i’ve used part of this sculpture for this, that represents our groups(loops) :lol:
Even if is a wip , c&c always welcome

Looks good man, great job on der fog/smoke postwork.

thx Stone3D
…and here is the sculpture alone

LVXIFER :+1: to you - you are a ZBrush Explorator
BTW I like the ethereal quality of this one you provided by the lighting.

Great job…Excellent results…:+1:…really enjoying these last anatomy bits that you have posted :).they remind me of something I was showed by an anatomy teacher years ago…was called poetic anatomy…it’s where one form morphs into another in an incorrect and totally unexpected way, but also in a realistic manner…yours being of a mechanical nature makes it even better, and takes that poetic notion to change the words/image to create a sense of poetry… even further…Nice job…:+1:small_orange_diamond:)

Glenn

Thx u very much Glenn, i really appreciate your art too…your use of Zbrush to make paintings is fantastic , really original. Here is another version, hope u like it

Sculpture02.jpg

Hello, LVXIFER. I have been following this thread from the beginning, and wanted to say that I feel that your last two posts are absolutely stunning and they prove that you are gaining amazing control over the details in your works.

I have been reading what you, Mealea, Gutalin, BlueFerret, and other artists have been posting regarding the techniques involved with this kind of detailing and - thanks to all of your efforts - I feel like I have a solid understanding of the possible tools available. I respect that you don’t wish to create a tutorial until you create something you are personally proud of (though I hope that you realize that you should be proud of your work), but I hope you don’t mind me shooting some questions at you, anyway:

  1. How many subtools are involved with each arm/leg object?

  2. What techniques do you use when creating your custom alphas, or when creating your masks for extrusions/extractions?

  3. Looking specifically at the top of the foot in the left side of your last posted image, how are you getting such a nice layering of angular mechanical detail with the more curved and smooth “panel bordering” or “webbing” on top of this mechanical detail?

I, like most people commenting on this thread, am a big fan of Giger’s works - but I feel like with these last two posts you have achieved a composition and structure of biomechanical details that surpasses the vast majority of what he accomplished in similar studies. To top it all off, the renders and presentation of these last two works is some of your best yet.

I hope you don’t mind my questions, and am eagerly waiting to see more from you. Cheers!

EDIT: You posted while I was writing - you are prolific! By “last post”, I was referring to post #205. I like this last one a lot, too! Cheers!

Very impressive artworks.
I love them.
I also like the compositions and the whole presentation.
Wonderful renders too, what renderer? BPR and Ps processing?

Ave Michalis , i’m glad u like it…about render is in this case BPR , generated all the maps (ambient,shadow,mask,Zdepth etc) after that made also a best render of the 2.5 D canvas visualization and made more renders with different mat caps material to have more different light angles and textures. Managed all this in Photoshop adjasting lights, shadows, textures and so on

Hello cdizzle, thx for all your words - no problem about questions i’ll try to answer you properly (im sorry for my english) :
on the arms/leg there are 6 subtools. Each tool is a clone of the original model with the arm and leg fused.
On each tool i’ve used simply the grouploops technique to generate different patterns on different subdivision levels
so that using inflat/size/mask by cavity or intensity you can have different extrusion, sometimes with hard edges and sometimes smoother.
Oh i forget to say that i’ve also used puvtiles and generated polygroups from uvmapping or the uvmap plug-in to unwrap the model in a different way
(in this case u can create an alpha or a texture following the topology after flattened the model)
Then there are other subtools upon the surface generated using the retopology tool and some other tool generated extracting the masks.
The most important thing is to create polygroups manually sometimes, (not only with puvtiles) that is long to do but you can have a certain control on the surface
so that u can have loops exactly where u want and u can also hidden or delete part of the objects.
With this process you can reach an interesting complexity but controlled. Last thing , to have some extrusion that become smoother on the surface i use the morph target and the morph brush,
so that i can choose where there is the extrusion and where not.Imagin all this using split gropups too and increase the subdivisions or repeating the process on a little part of the model…
That’s all for now and thx again!!
Stay tuned :wink:

My only crit would be: what position can you hold in a work environment ?

Thank you very much for taking the time to answer my questions, LVXIFER. Your answers have definitely given me more to think about. Looking forward to what’s next. Cheers!

I’m glad about it (even if my english is a bit cryptic ahah) …the most important thing is to make progression sometimes from the inputs of others and trough search and hard work releasing something personal

Well said LVXIFER, you are special :smiley:

Background w.i.p.
Gigerbackground01 copia2.jpg

Hey! Really liking this last one… You say background… It is solid on its own:)

Peace

Awesome! How long does it take you to do something like this?

Thx guys, time? About 2 hours more or less and here is the coloured version as usual
Gigerbackground01-colouredvers copia.jpg