Okay,After scouring the forum on tuts and reading up on each part of the zb process to perfect my model…somewhere I must have missed something or went wrong.
With my model in the texturing process I have unremovable artifacts that are hindering my progress!!!
My steps were :
After I modeled I saved my tool as a polymesh, then created a blank texture around it at 4096x4096. Then I tried some things, After pushing GUVs, I made a new texture around the model at the same resolution, then I checked my texture with the UV check and I saw the tiles appearing slightly broken up in the texture like a jigsaw puzzle, so I pushed fix seams.It cleared up the pattern.
So I began to texture using projection master only for the moment with color and fade only on…And the damned artifacts continue to MOCK me!!! lol…what ever must I do to fix this pixelated nastiness before continuation!?:qu: