ZBrushCentral

Artifacting on model while rotating

Hello,

I’m currently getting some strange and unwanted display artifacts when i rotate my model. They carry over when i create a movie and are somewhat annoying. I’m not quite sure what to call it but I’m just hoping someone can help.

](http://img201.imageshack.us/my.php?image=artifactrn2.jpg)[/IMG]

On my one home computer with dual proceesors (xeon-hyperthreads) I found that I had to disable the Preferences>performance>MultiDraw to keep artifacts from occuring.

Never understood why. Kind of thought 2 seperate processors with hyperthreading on top switched on would make things hummmm… but,… I just went with the flow and disabled this to keep the artifacts from occuring.

I’m sure Aurick or one of the other gurus knows why this happens on my system.

It could be somthing entirely different in your case, but thought it might be worth you checking on your side.

Best of luck

I disabled multidraw like you mentioned and it went away. I guess its something i need to do now before making turntables.

Thanks for the help.

Same issues here on my computer - always had them in version 3, so after a while you just look right through them… would be nice to know if there’s something that can be done about the display error without disabling multi-draw though, 'cause they can be distracting at times.

Just part of the “quality” experience since ZB3. I added the “clear” button to my controls so I can wash the document background of them when they become too annoying.

-K

I have this problem as well, although I just started seeing it. Only on certain models though.

Is there no real fix for this other than “turn of multidraw”? Performance while rotating etc. takes a decent hit on my pc when I turn it off.

The error seems to be affected by UVS/ textures.

model with uvs disabled/deleted, has much less artifacting.

Model with uvs enabled has more. (seems to anyway)

And if I add a white 256x256 texture, It gets real bad.

Anyone from pixologic have any info on this problem?

Anyone with a solution other that turning off multidraw?

This is Annoying the crap out of me.

Other threads. One individual stated installing drivers solved his problem.
http://www.zbrushcentral.com/zbc/showthread.php?t=62307&highlight=artifacts
http://www.zbrushcentral.com/zbc/showthread.php?t=50611&highlight=glitching

Since I really only started seeing this problem on a model that I retopologized, I tried exporting out hi and low geometry, and then importing low, re-dividing and then importing high. This has helped, I still see a small artifact pop up for a split second here and there, but not nearly as bad as it is on the original.

Hope that clue helps someone figure the problem out.

Sorry for the multiple posts, But I’ve been trying to work through this problem, and figured I’d post my findings for others.

One more thing that I found was that “double” was enabled in the “display properties” in the tools palette. Once disabled, almost all artifacting was gone.

Make sure it is disabled for each subtool.

Still would like to know if there is a complete fix. I’ll post any other findings I come across.

I never had this problem before either, but since installing 3.5 i get the same sort of artifacts.
Has anyone found a solution to this since the last post.

Oh, tried disabling multidraw and installing the latest nvidia drivers (08/09) but that didn’t help …

thanks

e1

Attachments

glitches.jpg

Generally such artifacts are a flaw with your current frame render, and mean nothing towards your actual finished model.

thanks for the answer :slight_smile:
i did an obj export test and the model looks fine in blender, so that’s good news.
However these artefacts are annoying when you are starting a model and you want to keep an eye on your wireframe.

it’s weird i never had this problem with previous versions of zbrush

im pretty sure this is a common “problem”