My specs are Intel core duo 2.4 ghz T7700
4gb ddr2 ram
nvidia geforce 8600m gt
I have compact mem to 3500
maxpolypermesh 18.76
The mesh starts to artifact after subdivision 4. Then if I subdivide further and go back and up in subdivion, it will destroy the mesh
In other words, one artifact or point will shoot inside the mesh or outside the mesh, this point seems to make more points do the same, ultimately it just gets worse if i slide up and down in subdivisions. I’ve tried reprojection into a new mesh, but it seems the artifacting still continues. I’ve also experienced situations where if the face begins to artifact, then the other parts of the model, seperate subtools, begin to do the same thing and artifact. Sometimes it will not artifact at all until later in my sculpting session, it almost seems random and contagious like a computer virus. I’ve also noticed that with the layers, it will further create artifacts is i turn them on, but again it is random.
Do you think it has to do with my system ram? or the fact that zbrush runs into virtual memory?
thanks aurick
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