ZBrushCentral

Arthur Ramazanov Sketchbook

I am a student at an art school, I had just gone through Maya 1, Everything I have learned so far has been self taught, my school sucks haha. One of the issues I am having is Finding a good workflow tutorial from Zbrush to Maya that explains how to make the models look as good in Maya as it does in Zbrush, everything I have found works for them, but not for me. In the mean time This is a personal project I have been working on outside of school.

Inspired by Doom, Gears of War, Nemesis from Resident Evil. One of the problems I am having with modeling hard surface armor. Anyone have any tips for that?

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vitally bulgarov may want a word with you.

I don’t know why he would, his work is far superior to mine.

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I stumbled on a DVD from a place called Gnomon. I hear their stuff is really good. Maybe this one would be able to help you out somehow. Good luck fellow sculptor!!

http://www.thegnomonworkshop.com/store/product/544/

Nice sculpt, but why you put so much noise in it? Too much is as bad as too less.

Still a learning process for me, thanks for the advice about the noise, I just kinda wanted to make it look like its rusty and distroyed, I went a little overboard

leave the kid alone about “vitaly bulgarov”

besides…the design isnt vitaly"s anyway. its kevin lannings. he was the lead modeler for the 2 gears of war games and vitaly bulgarov even gave credit to gears of war in his thread.

and i quote- “I was inspired by awesome “Gears Of War” It’s not an attempt to copy an original game style.
I just wanted to make something worthy of such cool universe and put all what I love in 3d shooter games”…
even though in my opinion vitaly’s model was the spitting image of lanning’s “Boomer”.

then he made a gnomon tutorial. because it is a tutorial, if people happen to own it, they proboboly have at least attempted it or finished it. so it wouldnt be so outlandish that they would have a similar piece of work. if you do a tutorial of a car, would you not come out with a car?

either way… gears of war inspired alot of people. but the character gear modeling style and the crazy detail in the scarring and the texture of the skin is all kevin lanning. no question. vitaly was essentially learning lanning’s techniques when he did the character everyone is referring to.

not everyone that does the terminator, the predator, or a t-rex gives credit to stan winston. not everyone that does an “alien” gives credit to h.r. Giger.

as far as the vampire hunter, the proportions are good. everything is in the right place which is dificult for some people to understand. the leather biker suit could be smoothed out a bit. sometimes less is more as they say. at the moment the wrinkles resembled cloths youve slept in for a week… you want a look of leather, very sharp creases and clean. remember, leather is heavy. in most places leather wont crease at all. it will only crease when it has no choice, like at a seam in the crotch or the waiste or under the knees. on a jacket it will crease at the sholders but most of it is prety smooth with broad folds. the wrinkles on his eye brows dont make so much sense. try masking an area before you add a wrinkle to it, it will define it better. like the nose bridge. i like the boots. and as i said, good proportions.

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First of all thanks for defending me means a lot. As soon as I read that, kind of ruined my day haha, (I’m like well thats not constructive criticism) cuz I actually found that video of vitaly like a month after i finished my model, which was this past summer. I was trying to make a cross between Nemesis and a Locust from gears. And I have a lot of respect for Vitaly, he made an awesome design, and currently working for Blizzard’s cinematic department, freakin amazing artist, and a fellow Russian :slight_smile: And about the vampire hunter, thank you for the advice, I shall try to change the things you mentioned and thank you about the proportions, the book on sculpting the human anatomy By Scott Spencer is what helped me with anatomy, amazing book.

Arty Ramazanov

Btw about the wrinkles in the brow area, do you mean the bony eyebrows themselves? I was trying to go for a kind of buffy the vampire slayer (vampires) type look or do you mean the wrinkles on the forehead

yeah, the bony brow… i guess you just need to define it more. it needs to flow more into the muscles. you just dont want the person looking at the model wondering. you want them to know as soon as they see it. grab as much reference as you can. go google “buffy makeup” or rent “the lost boys” to see what i mean.

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Well, i think that i’ve already saw like 4 or 5 characters of someone who
followed Vitaly’s tutorial, but now i ask, what’s wrong?

Good job Arthur, keep up the good work, you have future, keep reading, watching, learning and one day you’ll become a artist so good as Vitaly and Lanning, pratice leads to good art.

Good Hand Sculpt!

Thank you very much, that is all i do is practice :)I hope I can be as good as half of the people on this forum posting amazing art every day.

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Zombie Work In Progress

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If anyone has any suggestions on what to do to improve this? Please post, If i can put in into a composition or anything? Thank you

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