I am a student at an art school, I had just gone through Maya 1, Everything I have learned so far has been self taught, my school sucks haha. One of the issues I am having is Finding a good workflow tutorial from Zbrush to Maya that explains how to make the models look as good in Maya as it does in Zbrush, everything I have found works for them, but not for me. In the mean time This is a personal project I have been working on outside of school.
Inspired by Doom, Gears of War, Nemesis from Resident Evil. One of the problems I am having with modeling hard surface armor. Anyone have any tips for that?
[attach=226431]2.jpg[/attach]