Hello, my problem appears when i’m trying to done a displacement in maya with a displacement map generated by zb, using AUV mapping.
The size of the map, seams to modify the problem, but it always here…
With a 2500*2500 map :

With a 4096*4096 map :

Have you an idea to fix this ?
ps: I can’t import a lowpoly with new UV unwrapped by hand cause zb is craching…
ps2: sorry for my bad english.