I wanted to show one of my latest characters and start a sketchbook here. It is fan art of a various Assassin’s Creed concepts I found online. I worked on this character for over a year now on and off. It all started as a quick 1-hour sculpt. From there I created base meshes in blender that I then took into ZBrush and refined. I baked all the little belts and the different layers of clothing into several bigger meshes and took those to Maya where I rigged and shaded the model. I rendered it out in VRay.
The result is this short turntable video that you can watch on vimeo: