ZBrushCentral

Array Mesh breaks symmetry

Hi
Please see the image attached
Whenever I duplicate a mesh with Array Mesh and arrange into a circle
I find that radial symmetry does not work

I guess the problem is with ZBrush transfomrations
In this example the mesh started off in the origin (xyz axis centre)
I transform it along the x axis a certain amount and apply Array Mesh

To keep my new mesh pivoted around the origin I try to move my
Array Mesh pivot by the same amount but in the opposite directon

But of course Zbrush tells me I moved my mesh by, say, 40 (in the Deformations palette)
but when I try to move my pivot to compensate for this I find myself moving in single digit floats e.g 2.234767

So there is no way to move the mesh and the pivot in compatible units and thus symmetry doe not work

Or am I missing something?
Thankssymmetry.jpg

Sorry guys I just unified the mesh and it works now
Would still be nice to get the transpose/transform units synchronised in ZBrush

Many thanks

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