So I would like to set up a Multi Tile UV map within Zbrush, however I find it hard to approximate where the u1_v0 or u2_v0 tiles are without a grid. Is there a way to extend the grid within Zbrush?
Thanks in advance!
Jordan
So I would like to set up a Multi Tile UV map within Zbrush, however I find it hard to approximate where the u1_v0 or u2_v0 tiles are without a grid. Is there a way to extend the grid within Zbrush?
Thanks in advance!
Jordan
Flatten your UVs inside of UV Master.
Tool.deformation.offset
100 x2
That should move your UVs exactly 1 region.
Not sure if scale of your object has an impact, but I don’t believe so.
You can also adjust your Grid if you prefer
draw.grid size.4
draw.tiles.4
Just know this give you an extra .5 uv regions on the outside.
Oh! I got it now. I didn’t realize the floor grid uses the same settings as the UV grid. Thanks a ton!