ZBrushCentral

Armoured Saint

Pixelsoul and Shandaman:
I was introduced to this by our resident expert on all things CG my bro Jason Belec. :smiley:

[color=Lime]Be nice and thank Jason on his thread, he is always the first to try and help or offer knowledge on apps to make our life easier. :+1:

Software is FinalRig by Radiant Square. Go buy a copy at their site, they are a small company and can use the support. The customer service blows but heh,…
Let me know if there is anything else you want to know, glad to help. :wink:

[uv_mapCHARACTER2.jpg](javascript:zb_insimg(‘40092’,‘uv_mapCHARACTER2.jpg’,1,0))

[[attach=40093]uv_map2.jpg[/attach]](javascript:zb_insimg(‘40093’,‘uv_map2.jpg’,1,0))

[[attach=40095]UvIMG_ZBRUSH.jpg[/attach]](javascript:zb_insimg(‘40095’,‘UvIMG_ZBRUSH.jpg’,1,0))

Redid the UV map again and found this map on line.
Map this to your shader colour channel and it will show how your UV’s are laid out…very useful.

Attachments

uv_map2.jpg

UvIMG_ZBRUSH.jpg

:smiley: That is same uv map from one of the gnomon dvd’s for the alien uv :+1:

thanks for the final rig info, but before I spend 250.00 I want to try a demo

[2.jpg](javascript:zb_insimg(‘40236’,‘2.jpg’,1,0))

Shandaman: I think they have a demo.

I tried there le version but it doesnt let you do anything just see the interface.

[3_1020.jpg](javascript:zb_insimg(‘40320’,‘3_1020.jpg’,1,0))

Update…

Nicely roughled looking trousers mate :wink:

Have you seen this recent post on a clothes extruder for Zbrush? http://www.pixolator.com/zbc/showthread.php?t=38073

It may not be such a big deal to those who are adept in other 3D apps, but for those of us who use Zbrush exclusively it could come in handy.

[[attach=40382]7.jpg[/attach]]7.jpg

Angelstein: Didn’t see that before your post, I think v2.5 is going to offer something similiar.
Added boots (no soles yet) and belt. Re-worked pants.
Think I will make him a STROGG mech from QUAKE 4, my design of course.

Wow, man, it’s great to see you’re still working on this thread. It’s been a while, but you’re keeping at it with ever improving work. I haven’t gone through everything yet, in fact I’m stuck on this page, as I’m really busy, but this model is looking fantastic. The only crit I could give would be the pants look ZBrushed. Other than that, which is my personal opinion, so you can take it or leave it, it looks great. :+1:small_orange_diamond:+1:

Hi Odhinn,

Nice to see the work in progress. Thanks for your comments regarding the displacement maps, it works great.

Still admire your skill of the atonomy which you’ve captured in your work with a great deal of detail. Perhaps you want to try 3DsMax9, which at this moment is capable to work with high detailled polygon models. They’ve speeded up the enigne, so ZBrush models with higher degree of details can be modified and used in Max better than ever before.

Keep on ZBrushing,

Mick

[8.jpg]

Replica:
We miss you around here bro, start posting again.
Really happy for y ou that you landed the Kaos gig. Very cool.
I’d like to post some work I am doing for “GIGER” but until it’s released I can’t. E-mail me so we can catch up.

Mike:
Thanks my friend, glad it helped you.
I will be glad when you are finished your GIGER work also.
People are going to be blown away by your book. We are both in the same boat I am afraid.
It’s too bad your not closer to Toronto bro, Les and I are hanging out with Celtic Frost for a few days.
Let me know what else you need, glad to help.

Here is an ambient occlusion test I did in Maya using Turtle v.3.

Giger eh? Nice one, not suprising with your talents though mate :wink: I’m a big fan of his works and lifestyle. But who isn’t, it is Giger after all, his work has permiated every facet of sci-fi, fantasy and even music culture :smiley:

Odhinn, and Les :wink:

Nice knowing you’re having a great time. Sometimes distances can have there difficulties, glad there’s something like the internet, it helps.
Very good muscular model you’re working on, can’t wait to see the textured version.

Thanks for your comments about the book, really enjoying working on it.
Keep well and see ya’ll later.

Mick

the last shots are awesome. The body details are top.:+1:

[9.jpg]

Angelstein:
He is my favourite artist of all time. It is great translating ideas of his into 3d. Thanks for the kind words.

Hysteria:
Thanks bro, I’ll see Les on Sun. Tell him you said hi.

Erklaerbar:
Thanks alot. Glad you like the updates.

Here is an occlusion with a dirtshader connected to it. Render with FinalRender. These are the boots for the character.

[10.jpg](javascript:zb_insimg(‘40476’,‘10.jpg’,1,0))

Boot update…

Hi Odhinn,

Just dropping by to look at your progress,
you seem to have that anantomy quite down, and I think your last update of the boots looks quite amazing. I really like the addition of the springs, it will add some boost to his step.
Eagerly awaiting the next step. (no pun;) )

[MUDBOX1.jpg](javascript:zb_insimg(‘40701’,‘MUDBOX1.jpg’,1,0))

Thanks alot Bimm.

Beta testing the new Mudbox app from skymatter. It adds another aspect to my pipeline. I am using Zbrush and Mudbox to finish this guy. They compliment each other really well.

Odhinn, thank you once again for your specs about the displacement issue. It really helped.

Your model rocks my friend, and I’m really looking forward to see the final version. I keep in mind that it is always usefull to ‘freeze’ some state of development and look at it again after a certain time and finding new improvements although it is hard to keep your eyes and hands of it for a while.

But in this case, please forget these comments and keep on working at it because it really is looking developing great :wink:

At this moment I’m having a weekend with ‘nothing’ on my mind, continue with the ‘H.R.Giger in 3D Book’ and hope to post some developments using ZBrush soon.

Keep well and don’t let the ZBrush dry out,

Mick