ZBrushCentral

Armoured Saint

Chrome test…quite happy with this.
I included the shader network I designed.
renderman_chrome1.jpg
[attach=23249]chrome_shaderNET.jpg[/attach]

Attachments

chrome_shaderNET.jpg

Great that last one material, brother

MECHarm_renderman2.jpg
Here’s another piece of armour textured for my Mech_Soldier W.I.P.
Try and have the whole scene done for this weekend

MECH_SOLDIER_renderman2.jpg
Second renderman study…
going to try a final this week.

You are still keeping him very interesting:+1: :+1: :+1: :+1: :sunglasses: :+1: :+1: :+1: :+1: …glad to see you still working on him. I am so burned out for ideas at the moment…lol…my brain has turned into zombie mush at the moment…it’s good to see you still inspired.
ron
[email protected]

manInHat1J.jpg

Ron:
Thanks for the great attached pic, needed the laugh.
I am kind of sick of the piece but I refuse to abanoned it without a proper render and textures.
The last three weeks have been spent working on textures.
Would like to start something new but I have to finish this guy.
Thanks as usual Ron for the much needed levity and support…

two new shaders from tonight…
render_metal4.jpg
[attach=23600]render_metal5.jpg[/attach]

Attachments

render_metal5.jpg

renderman_metal6.jpg

A brilliant thread. Reading it from beginning to end was like a pleasant, yet unpleasant journey. No-need to say it, obviously, but I will…‘Keep it up’ !!!

Craig:
Thank you for your kind words and support, both are very much appreciated :smiley:

REPLICA:
Thank you bro…
so sick of this piece, but have to finish it

Here is a render of the bottom half of the mech-guy.
Textured in Zbrush and rendered in Maya using Renderman.
I wanted the stencil to look as if it was sprayed on as an after thought… I am happy with the look. Hope to have a final render tom.
renderman_metal7.jpg

Said it before, and I’ll say it again, SLICK! That strogg insignia is really cool looking, you’re doing some awesome work here, man. Several thumbs up from me.

mech444_low.jpg
Well… that’s it.
six weeks later and I’m moving on to something new.
This was rendered in maya using renderman.
Modeled and textured for the most part in zbrush.
thanks for the comments and support for this particular piece guys :wink:

edit

Really good modeling and texturing Odhinn. Keep it up. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Vlad:
Thank you my friend…

Just had this image featured on CG SOCIETY 3d gallery, pretty happy about that.

grenade_1.jpg

Nice concept.

Vlad,
thanx bro, and congrats on the gallery posting at “CG TALK”

Started this guy this morning…
Emisarry_test.jpg

Looking good Odhinn…good way to start off the day…I also like that object you created…reminded me of some sinister looking satellite…keep it up.

Just wanted to also let you know I was going into lurker mode for a bit…I have been working on a couple of manuscripts for a long time now, but shelved them pretty much when I found zbrush. lol…lots of things got put on hold and re-prioritized when I found the z… :slight_smile: Friends of late though have been riding me to finish them, so I am going to put more time in that direction for a while. Hired a typist to go back and do some transcribing and retyping for me. HOpefully she works out. At any rate, I will keep an eye on your works. Take care and hopefully I will be back in full swing before too long.

Ron
[email protected]

Sounds good Ron,
Don’t lurk too long… the forum needs you :smiley:
Good luck with the writing bro.

Some details done with alphas I created in Photoshop…
Emisarry_test2.jpg