I wanted to do something in z brush and fix up on some elements at the same time,This i spent time on and i believe i made it nice the character i did entirely
in zbrush, but i made the gun in 3ds max.I visualized how i was going to do this
though in the process it changed a bit.I came back to post after some time of rechecking my skills in the program.When we get critique it is always best to check our mistakes they may always be their in some way the key would be to
try to do as few as posible.
I looked at this and i saw that some parts were plane, so i did extra to make it
stand out more.It was time to get more on it and use some more alphas + fix
up some edges.An artist work is never left un done.
Attachments
It looks like you’re going for style rather than realism. Either way though, you need to fix the anatomy because everything looks kind of “off.”
The face seems like it was started at a pretty high sub level. Try lowering the level and pulling out the chin a little more. Also, the area between the jaw and back of the neck seem really thick. Slim it down a little more.
The rib cage is kind of shaped like a pyramid here. The top of it is too wide and the bottom is too narrow. The arms in general seem very off. I can see you’re trying to add some real anatomy, but you’re probably not sure where it goes. Lookup some muscular reference picture (female if possible) and you’ll get a better view of where things should go as well as proportions.
The breasts usually don’t poke out of the chest like that, and they’re not that high up either.
Honestly, I think you just need to get some reference pics and pay close attention to them.
But take everything I’ve said with a grain of salt. I’m pretty new to Zbrush