Are you kidding me, Zbrush, please tell me this is just a bad joke…
With ZBrush 4, if you import an obj file that has polygon part groups and then save it as a tool or as a project, ZBrush goes and renames all the polygon groups to crap that makes no sense.
Yeah, like what might have been “Left_Foot” might now be “Group34”.
I guess it doesn’t like us trying to be organized with our thinking. Yeah, Group 34 is much more descriptive. I think I’m going to suggest that Gnomon starts teaching that naming convention since it’s vastly superior to the old way like Head, Abdomen, Right_Index1 and stupid names like that.
I have a figure that used to have 60-some body parts with names that made sense to me. Now they’re all called Group1, Group2, Group3…
I just can’t believe this. It knows what the poly group names are when it loads an obj and it even knows enough to export an obj with the correct poly group names.
But noooo… god forbid it should save the tool or the project like that, let’s just rename everything and let it be a surprise…
It’s bad enough that all the material groups are consolidated into one that becomes “default_mat”, but this just adds insult to injury.
Do the people who come up with these ideas do any actual work with OBJ files or do they just sit around and sculpt all day and never use any other programs?
:rolleyes:


