ZBrushCentral

Are you able to change the angle of xyz axis, rather than repositioning subtools?

So I’ve started some work in Z3.12 with a model done in Z3 via bootcamp. It’s two boxers fighting. While working in bootcamp, I managed to pose the models and their subtools at an off angle. Now with the floor feature, I can see that the boxers are leaning to the side and back a little. It was noticeable before, but I wasn’t very dependent on the shift snapping for the viewport, so I didn’t worry about it. Now they look silly with the floor enabled, which I really like. Is there any way to move the floor, and essentially the xyz axis’, into the correct position, or will I have to move one subtool at a time and reconstruct the scene? I doubt this is a feature, but in this case it would help tons. Thanx in advance.

You may use transpose to re-orient your sub tools or use the deformation->Rotate slider.
If the total polygons of your mesh does not exceed your system capacity, you may use the ‘Subtool->Merge Visible’ feature to create a new tool with all subtools merged into one, apply your deformations and then, if needed, press the GrpSplit button to re-split your mesh back into multiple sub tools.

Well my memory hasn’t arrived yet, so I doubt my system has the guts to merge everything at the time. Thanks though, I don’t think it’ll be too difficult to get everything back how it was, I’ve exported psd snapshots for reference. Appreciate the input! :+1: